In another sign associated with scales majorly falling off of eye where VR is concerned, games creator CCP Games â? which produced an big early bet upon virtual reality gaming â? is tugging the plug on two from the studios that had been working on VR game titles.
The news was documented earlier by GamesIndustry. bizÂ which acquired the following statement from CCP regarding the move:
CCP Online games is restructuring its studio areas worldwide, driven primarily by decreased investments in virtual reality and a greater focus on PC and mobile online games. This has resulted in a reorganization plus centralization of its five studios around the globe to three in ReykjavÃk, Shanghai in china, and London.
In the particular coming weeks, CCP will embark on the following proposed measures: The drawing a line under of its Atlanta studio with VR development moved to London, the sale for its Newcastle studio, and the eradication of a number of positions worldwide. The particular companyÂ´s Shanghai studio will be decreased and refocused to support growing company in China through local relationships. CCP has provided severance packages plus job placement assistance for all those impacted.
There are no modifications to ongoing plans for EVENT Online and the companyÂ´s product pipeline is strong. In early October CCP confirmed continued development of its COMPUTER FPS game, âProject Novaâ and introduced a new mobile game, âProject Aurora,â each set in the EVE Universe. Each projects are on track and not affected by these changes. CCP will certainly announce additional game releases straight or through partnerships over the following 18 months across PC plus mobile.
Two in years past, as the most recent hype wave has been once again raising hopes around the technology, CCP announced a $30 mil raise fromÂ NovatorÂ andÂ NEAÂ â? specifically for developing VR games.
The veteran online games developer was seeking a second behave for its 12-year old MMORPG, Â Eve Online. Its early experiments led to EVE Valkyrie: One of the first game prototypes for the Oculus Rift. Another from the VR projects, Â Gunjack, targeted cellular VR.
CCPâs soon-to-be-shuttered The atlanta area studio had also been working on the Playstation VR title called Sparc â? which it described as âa unique physical sport only possible in virtual reality, in which players compete in fast-paced, full-body VR gameplayâ.
While the company is not taking out of VR development entirely, the statement from CEO Hilmar Veigar PÃ©tursson makes it clear itâs pushing pause and conspicuously stepping back again from its former positioning at âfront and center in the second wave of VRâ â? as the commercial reality associated with very low consumer uptake and attention bites.
And this regardless of PÃ©tursson sounding very bullish within the VR games market as lately as seven months agoÂ when the entire addressable market was estimated in less than two million units.
âToday we have made tough, but important, changes to CCP in response to how we see the gaming market evolving in the coming years,â he said today. âWe will continue to support our VR games but will not be making material VR investments until we see market conditions that justify further investments beyond what we have already made.â
Though he did go on to include that: âOur belief in the long-term transformative power of the technology remains strong.â
But belief within long term tech change is a planet away from spying a viable business for the short term and directing your resources in order to capitalize on a tangible opportunity.
VR may be very many things in the far-flung future. Right now, for many players, an affordable business itâs not.
As we wrote this summer, this VR cycle is dead. Check back within five years. And be happy in case you didnât already bet the plantation on an overhyped fantasy.