Precisely why I’m forcing all my friends to purchase the Oculus Go

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Why I'm forcing all my friends to buy the Oculus Go

Image: bob al-greene/mashable

Oculus, Samsung, Google, Sony, Control device, and everyone else who makes virtuelle realit?t devices have a problem: VR isn’t marketing.  

From a gamer’s viewpoint, it’s pretty obvious why. Gadgets like Oculus Rift and Ps VR are innovative, shiny, brand new, and probably the way of the future or even whatever, but as a gamer, I absolutely only care about one thing: playing great games.

And even though it seems kind of nifty to wear VR head-set at first, the novelty wears away from fast, and you’re ultimately tied to a messy system of wires plus chargers and other accessories that simply aren’t worth the effort of establishing. Plus, there seems to be, among the majority of VR games, an emphasis on uniqueness of platform over quality associated with gameplay.  

Take, for example , the particular trailer for Oculus Studios’ Single Echo. The company describes the game as being a “zero-gravity multiplayer experience, ” yet gives us little to simply no sense of the gameplay in the truck. One of my friends commented that, “It seems like all I actually do is maneuver around, ” which is essentially true on most VR games. There’s very little tale development or, more commonly, no genuine sense of why you should be committed to the characters. VR games no longer draw you in quite like the console games. Developers just not necessarily producing the same type of epic sagas like Middle-Earth: Shadow of Battle or The Witcher 3 that are available upon traditional gaming consoles.

And even among the gamers who perform care about VR, who is going to buy the Oculus Go? While may new addition to the Oculus selection, it promises to do the exact same issue Gear VR and Google Fantasize View already do, but for $100 more. Plus, without being tethered to some PC, it probably won’t be anyplace near as powerful as the Oculus Rift or HTC Vive.

But if there’s one thing this particular week’s Oculus Connect conference demonstrated us, it’s that the company offers something that its competitors never may: the world’s largest social network as the parent company. Facebook Spaces is going to take us on vivid virtual activities our friends across the country. Oculus Locations will take us to live concerts through the comfort of our living rooms. And the made-for-VR artwork that Mark Zuckerberg demonstrated us onstage is truly mind-blowing to try out. The majority of consumers aren’t gamers searching for top-of-the-line graphics and thousands of hours associated with captivating gameplay. Most of us are looking for a very good experience.  

The Oculus meeting showed us that we’re actually, really close to living in a world exactly where proximity is no longer a barrier in order to intimate interaction, and where almost everything we experience, from movies plus television to sports and video games, is experienced to an elevated and definitely customizable degree.  

There’s a significant shift coming to virtual reality, and it’s not really a shift in gaming as you may expect. Instead, it’s a wave associated with social media, art, and entertainment. And it is going to get really interesting whenever our friends start joining the particular fray. The Oculus Go probably will not be the best gaming console in the world, yet I’m definitely going to buy it plus make all my friends get one, as well. The promise of social discussion is virtual reality is just way too thrilling to pass up.

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